Implemented a better particle system; Optimized in C++, and makes use of additive blending for more realistic particle effects. To implement a particle system like this, you use more particles of different colours (For fire/explosions I used red, yellow, orange and white particles so when multiple particles are blended with varying opacities a full fire palette is used.) When there are many particles in a relativly small space, and additive blending is used the effect is quite good. Looks even better animated than in the screenshots.
Also added in-game chat functionality. You can press enter to bring up the chat textbox, enter your message, and press enter again to send it. In-game chat allows you to taunt, compliment, signal, or whatever type of communication you need with your opponent.